Vincent Devine
FranceRecent graduate of the ISART Digital engineering school. I am looking for a junior full-time position in gameplay programming.
I enjoy coming up with ideas, especially when it comes to optimizing.
Main skills
Professional Experience
My Projects
7 Games
4 Languages
3 Engines
Tellyport
Non-Euclidean puzzle game for PC developed with Unreal Engine 5.4.
Kokopelli
Kokopelli is a tun-based RPG on Unreal Engine 4, PC.
Fake FLESH System
Procedural character damage system inspired by Dead Island 2.
AI RTS
Designed an AI opponent for an RTS game.
PotatOS Engine
Design a game engine from scratch, an editor and a game showing the functionalities.
SAM Save The President
Third-person stealth game for PS4 (Unreal Engine 4)
Roller Rush Street Shift
Design a 2.5D racing game from scratch.
Featured Project Tellyport
Non-Euclidean puzzle game reviewed by PC Gamer (82/100).
Education
Master's degree in Game Programming ISART Digital, School of Video Games & 3D Film 2026
Bachelor in Software Engineering CESI, Engineering school 2021
Technical Degree in Digital Computing and Networking LaSalle Avignon
2020
2020