projects

Project Description

Developed an AI oppenent for an RTS (Real Time Strategy) game that will need to: explore, manage resources, create units, defend areas, and attack the player's areas.

My Tasks

- Designed the AI architecture.
- Implemented the influence map.
- Developed the Goals part.
- Developed the Plan part (GOAP Planner).

Project Context

The project aims to build an opponent AI from scratch for an RTS on Unity.
We have complete freedom in choosing the architecture.