projects

Project Description

We have decided to focus our engine's design on accessibility, which revolves around three key points:

  1. Complete key remapping to assist individuals with motor disabilities, making it easier for them to play the game.
  2. Color-blind mode in the editor, enabling Level Designers to check levels and ensure color accessibility for color-blind players.
  3. Customizable and automatic subtitle system for individuals with hearing impairments, providing a better gaming experience for the deaf or hard of hearing.
We've also implemented Physx as the physics engine, Fmod for sound, assimp for assets and imgui for the UI. The mathematics used internally are our own.

Project context

Second-year graduation project for ISART DIGITAL. Design a game engine from scratch, an editor and a game showing the functionalities.